Quizzes, scoring, and interactions

Four built-in question types cover the standard assessments, scoring flows to the LMS gradebook automatically, and when the built-ins run out, anything your assistant can build in the browser can become a graded question with the same tracking.

The built-in question types

  • Multiple choice, with optional feedback per option, so a wrong answer can teach instead of just failing.
  • Fill in the blank, accepting several correct spellings; case-insensitive unless you want otherwise.
  • Matching: pair items across two columns, click or tap, with the right-hand side shuffled automatically.
  • Sorting: drag and drop items into categories (or click to place, which also makes it keyboard-accessible).

These four are the starting point, not the limit: your assistant can build custom question types that score and report just like them (see below).

Quiz pages and inline practice

Questions work in two settings. A quiz page groups questions into a formal, submitted assessment with attempt limits and a score. The same questions also work standalone, dropped into any content page as low-stakes practice with their own check-and-retry, ungraded by default.

Scoring, in plain terms

  • Pass mark. Each course has a passing score (70% unless you change it). Graded quiz results roll up against it to decide pass or fail.
  • Weighting. Any question can count for more than its neighbours; the page score is the weighted percentage.
  • Attempts and retries. Limit attempts or leave them open. Retries can reset the whole quiz or keep already-correct answers locked.
  • Feedback timing. Show feedback immediately per question, only after submission, or never (for formal exams).
  • Gating. A quiz can block progress until passed, and a course can unlock pages one at a time.

In the LMS, each question reports as its own interaction, so instructors see which questions learners missed, not just the final score.

Ask your assistant

"Make the module 3 quiz graded with three attempts, count the scenario question double, and don't reveal feedback until after submission. Learners must pass it to reach module 4."

Beyond the built-ins

This is where Tessera separates from traditional tools. A custom interaction your assistant builds registers with the same scoring machinery as the built-ins: it's graded, persisted, and reported to the LMS identically. Drawing a line on a diagram, a branching scenario, a timed matching game, a simulation; if it runs in a browser, it can be a question.

The Road Sign Match demo is a fifteen-round timed game built exactly this way.

Ask your assistant

"Build a hotspot question using floor-plan.png: learners must click the two tripping hazards. Score it like a normal question and include it in the final quiz."

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