Quizzes, scoring, and interactions
Four built-in question types cover the standard assessments, scoring flows to the LMS gradebook automatically, and when the built-ins run out, anything your assistant can build in the browser can become a graded question with the same tracking.
The built-in question types
- Multiple choice, with optional feedback per option, so a wrong answer can teach instead of just failing.
- Fill in the blank, accepting several correct spellings; case-insensitive unless you want otherwise.
- Matching: pair items across two columns, click or tap, with the right-hand side shuffled automatically.
- Sorting: drag and drop items into categories (or click to place, which also makes it keyboard-accessible).
These four are the starting point, not the limit: your assistant can build custom question types that score and report just like them (see below).
Quiz pages and inline practice
Questions work in two settings. A quiz page groups questions into a formal, submitted assessment with attempt limits and a score. The same questions also work standalone, dropped into any content page as low-stakes practice with their own check-and-retry, ungraded by default.
Scoring, in plain terms
- Pass mark. Each course has a passing score (70% unless you change it). Graded quiz results roll up against it to decide pass or fail.
- Weighting. Any question can count for more than its neighbours; the page score is the weighted percentage.
- Attempts and retries. Limit attempts or leave them open. Retries can reset the whole quiz or keep already-correct answers locked.
- Feedback timing. Show feedback immediately per question, only after submission, or never (for formal exams).
- Gating. A quiz can block progress until passed, and a course can unlock pages one at a time.
In the LMS, each question reports as its own interaction, so instructors see which questions learners missed, not just the final score.
"Make the module 3 quiz graded with three attempts, count the scenario question double, and don't reveal feedback until after submission. Learners must pass it to reach module 4."
Beyond the built-ins
This is where Tessera separates from traditional tools. A custom interaction your assistant builds registers with the same scoring machinery as the built-ins: it's graded, persisted, and reported to the LMS identically. Drawing a line on a diagram, a branching scenario, a timed matching game, a simulation; if it runs in a browser, it can be a question.
The Road Sign Match demo is a fifteen-round timed game built exactly this way.
"Build a hotspot question using floor-plan.png: learners must click the two tripping hazards. Score it like a normal question and include it in the final quiz."